﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Tasks.Common.Entitys;

namespace Tasks.UI.Models
{
    /// <summary>
    /// 酒店房型编辑模型
    /// </summary>
    public class HotelEditRoomsModel:BaseManageModel
    {
        /// <summary>
        /// 房型集合
        /// </summary>
        public IList<HotelRoom> Rooms { get; set; }


        #region HotelRoomID

        private Int32 m_hotelRoomID;

        /// <summary>Gets or sets HotelRoomID</summary>
        public Int32 HotelRoomID
        {
            get { return m_hotelRoomID; }
            set { m_hotelRoomID = value; }
        }

        #endregion

        #region HotelID

        private Int32 m_hotelID;

        /// <summary>Gets or sets HotelID</summary>
        public Int32 HotelID
        {
            get { return m_hotelID; }
            set { m_hotelID = value; }
        }

        #endregion

        #region RoomName

        private String m_roomName;

        /// <summary>Gets or sets RoomName</summary>
        public String RoomName
        {
            get { return m_roomName; }
            set { m_roomName = value; }
        }

        #endregion

        #region SupplyBreakfast

        private bool m_supplyBreakfast;

        /// <summary>Gets or sets SupplyBreakfast</summary>
        public bool SupplyBreakfast
        {
            get { return m_supplyBreakfast; }
            set { m_supplyBreakfast = value; }
        }

        #endregion

        #region RoomType

        private String m_roomType;

        /// <summary>Gets or sets RoomType</summary>
        public String RoomType
        {
            get { return m_roomType; }
            set { m_roomType = value; }
        }

        #endregion

        #region IsNetwork

        private bool m_isNetwork;

        /// <summary>Gets or sets IsNetwork</summary>
        public bool IsNetwork
        {
            get { return m_isNetwork; }
            set { m_isNetwork = value; }
        }

        #endregion

        #region Floor

        private string m_floor;

        /// <summary>Gets or sets Floor</summary>
        public string Floor
        {
            get { return m_floor; }
            set { m_floor = value; }
        }

        #endregion

        #region Area

        private Double? m_area;

        /// <summary>Gets or sets Area</summary>
        public Double? Area
        {
            get { return m_area; }
            set { m_area = value; }
        }

        #endregion

        #region BedWidth

        private Double? m_bedWidth;

        /// <summary>Gets or sets BedWidth</summary>
        public Double? BedWidth
        {
            get { return m_bedWidth; }
            set { m_bedWidth = value; }
        }

        #endregion

        #region IsAddBed

        private bool m_isAddBed;

        /// <summary>Gets or sets IsAddBed</summary>
        public bool IsAddBed
        {
            get { return m_isAddBed; }
            set { m_isAddBed = value; }
        }

        #endregion

        #region UserCount

        private Int32 m_userCount;

        /// <summary>Gets or sets UserCount</summary>
        public Int32 UserCount
        {
            get { return m_userCount; }
            set { m_userCount = value; }
        }

        #endregion

        #region Remark

        private String m_remark;

        /// <summary>Gets or sets Remark</summary>
        public String Remark
        {
            get { return m_remark; }
            set { m_remark = value; }
        }

        #endregion

        #region State

        private Int32 m_state;

        /// <summary>Gets or sets State</summary>
        public Int32 State
        {
            get { return m_state; }
            set { m_state = value; }
        }

        #endregion
    }
}